Tag Archives: EA

SimCity 2013 is just the saddest little failure

SimCity 2013, from 2013, is not the real name of this particular videogame, it is in fact simple named “SimCity”, this is a lie, SimCity was released in 1989 and is one of the classical bedrock videogames of an entire generation of poor bastards.

It was a massively successful series of video games, all about building a city, supplying it’s inhabitants with services, designing the layout of the city and generally being solid simulators.

The intial 1989 game has been released on just about everything:

  • Acorn Archimedes
  • Acorn Electron
  • Amiga
  • Amstrad CPC
  • Atari ST
  • BBC Micro
  • Browser
  • C64
  • CDTV
  • DESQview
  • DOS
  • EPOC32
  • FM Towns
  • iOS
  • Linux
  • Mac OS
  • Mobile phone
  • NeWS
  • OLPC XO-1
  • OS/2
  • PC-98
  • SNES
  • Tk
  • Unix
  • Windows
  • X11 TCL
  • X68000
  • ZX Spectrum

Not bad eh? In 1993 a sequel was released in the form of SimCity 2000, which I never played as a child, my graphics card couldn’t handle 256 colours, on 16.

Followed in 1999 by SimCity 3000, which sold a million copies in six months, which by 2000’s standard, hell even by today, it pretty fucking good for a niche simulator game. Hell, most sources report that the game end up selling around five million copies by 2007.

SimCity 4 came out in 2003, adding cool features like regions, enabling you to essentially building cities and then zooming out to an over-world, where all the cities you could see would then interact with each other, in a fairly limited way true, but cool nonetheless.

SimCity 4 would sell somewhere around two million copies fairly quickly too. But then came the Sims and basically wrecked everything, combine that with a couple of crap games from Maxis, the developer, and the result was a TEN YEAR GAP.

And then came SimCity 2013, one of the early attempts at “Games as a Service” it essentially shoehorned in a whole bunch of online elements, like cooperative multiplayer and leader-boards and then made the entire game online-only.

SO TINY! SO FUCKING TINY!

“EA wanted to make it more of a platform, an ongoing platform, that they’d sort of build and develop on,” Quigley explained. “And so that […] mandated, kind of, the server and online stuff. Which, in retrospect — I mean, obviously — was the fatal flaw in it.”

Yeah, this was a failure of infrastructure before anything else, a million people logging into the game at once drove the servers into the abyss and EA had to basically go all out fire-fighter to fix it.

The game never really recovered, and worst of all, only sold two million copies, the same as the previous game had, after ten years, EA’s moronic executives obviously expected much more.

Didn’t help that the entire Online component and always online requirement, the developers told the customers that there was server-side calculations involved in the requirement, could be disable totally by removing two lines of code.

And offline mode was introduced in a later patch, the game got a bunch of crap DLC and a moderately okay Expansion.

EA don’t learn at all, Maxis no longer really exists, the Sims is a shell of idiots buying the same expansion over and over again and SimCity?

Go buy Cities Skylines instead.

MICROSCOPIC!

Apex Legends Developers are today’s failure

Holy shit, now that’s a meltdown

Now, for those who wonder what Apex Legends is, it is a so called “Battle Royale” video game, basically just a big open map with a whole bunch of player, either solo or in teams, with the objective being delightfully simple.

Last player/team standing, everyone else must die, there’s various mechanics to ensure the whole game doesn’t end up with one player hiding in a corner, there’s a slowly decreasing play area, anyone caught outside get’s melted by video game magic or lasers or what have you.

Ever since Player Unknown’s Battleground (PUBG) released a buggy game, this has been the big thing the AAA publishers have been trying to get into, with various degrees of failure, Epic’s Fortnite is the present number one on the market, but everyone’s trying this. It’s MOBAs and MMOs all over again.

Now EA had Respawn Entertainment slam Apex Legends together to make a quick buck using existing assets from Titanfall 2, using existing assets to make games isn’t by any means a bad idea, Far Cry 3: Blood Dragon was assembled out of re-skinned assets from Far Cry 3, so if you need something fast, this was the correct way to do it.

Nobody planned for Apex Legends to make gargantuan amounts of cash, just a nice little share of the market, however, with people being fatigued from playing PUBG or unwilling to handle the art style and player-base of Fortnite, Apex Legends was a solid contender with decent enough gameplay.

Until this happened:

And the reddit didn’t behave properly, not the usual echo chamber, when we are all with amazing alacrity, shown just what the business strategy is for Apex Legends monetization: Massive Whaling.

Whales being a video game term for big spenders, the gambling equivalent of a high roller, gamers who lack the self-control and spent small and sometimes LARGE fortunes on silly digital items and such nonsense.

Well, nice to see what they think about everyone, except the whales of course

Yeah, this isn’t the best way to communicate with your audience, on the other hand, it’s honest, the fucking hate everyone who doesn’t burn though 100+ US$ for a silly video game.

Wow, what the fuck?
There’s a whole bunch of these.

So? Why is all this going on? Simple, Apex Legends made about 150 million US$ in revenue for EA in their most recent quarter, that’s about 10% of the company’s total revenue, from one source, that definitely wasn’t planned to be this massively successful.

So what happened? Well, EA now have an interest in really getting the revenue up as far as possible, squeezing every single penny and cent out of the players as the possibly can, which is what they always do.

But not only that, when Respawn was bought by EA back in 2017, EA paid 151 million US$ in cash, that isn’t the noteworthy part, the second part of the price is: ” Up to $164 million in long-term equity in the form of restricted stock units for Respawn”

Obviously, we don’t have a clue how this equity would work, we have no clue what the restrictions are, however, what I can tell you with absolutely certainty: The Leadership of Respawn Entertainment has a really big stake in the company’s profitability, for it’s a fairly safe assumption, to presume that a significant element of the restrictions are based on earnings.

So of course the developer goes nuts, why wouldn’t he/she/it/they? That person might have a lot of money at stake, a lot of stress, a lot of greed.

Not it matters, nothing will come of this, everyone will forget it within a week or two.

And that is today’s failure.